100 Acorns To Winter
You are a squirrel! Collect acorns so you have enough to eat for winter!
I made this for the "My First Game Jam: Winter 2022" game jam.
https://itch.io/jam/my-first-game-jam-winter-2022
About a week before the game jam started I finished the "Complete C# Unity Game Developer 2D" course from GameDev.tv, so this was a great challenge to make a little game from start to finish. This was the first full game I've made by myself, and my only main objective was to make a complete game in the two weeks of the game jam.
I learned a lot! I would recommend this kind of test for anyone new to making games, two weeks felt like just the right amount of time to put something together while keeping you from getting distracted on too many side issues (oh you don't like this level design or that animation? too bad, it doesn't break the game so MOVE ON!)
Anyway, on to the game!
The theme of the game jam was NATURE, so what's more natural that a squirrel running around a tree collecting acorns?
### CONTROLS ###
A - move left
D - move right
SPACE - jump
W - enter unlocked doors
R - reset player position to beginning of level (in case you get stuck)
### PLEASE NOTE ###
If you get stuck in the floor somehow, please press "R" or refresh the game, it never happens in the same place twice!
### CREDITS ###
This game was designed with Unity, the art was done with Aseprite, and sound effects were done with Audacity.
I did it all myself EXCEPT:
Text fonts from dafont.com: Commodore 64 Pixelized by Devin Cook
https://www.dafont.com/commodore-64-pixelized.font
Awesome song: "Happy Arcade Tune" by rezoner from opengameart.org
https://opengameart.org/content/happy-arcade-tune
Check them out!
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | baron_elmwich |
Genre | Platformer |
Made with | Unity |
Tags | 2D, nature, Pixel Art |
Comments
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I like the pace and the level of difficulty which is not too high. And I like the art, especially the squirrel animation very much.
Occasionally the squirrel would come through the walls (eg, dropping from up high) and then there is this brief moment of being stuck, but it happens like once a level at most.
Thanks! I wanted to make something that wasn't too long just to be a quick little game for the jam, and also because I think 3 levels was about all I had time to make before the deadline. I've tried to diagnose how exactly the player can go through walls or get stuck in the floors, but it's still a mystery to me! As long as it doesn't break the game I am ok with that this time around :)
Damn, I missed 1 acorn! Great game, especially considering it was your first game and you made the art yourself!
Hey thanks for playing! Heheh I made one of them more sneaky than the others just to see who was playing attention ;)
Just a general acorn tip, I put round numbers in each level, I think 30 30 40?
Got stuck in the rock/under the floor on the 2nd level, but otherwise a really cute little game. Good job <3
Thanks! Sigh, getting stuck in the floor has been my arch-nemesis so far
Like the run and idle animations, really cool! Well done!
Thanks!
Cool game. A little hard as the movement is so quick but I suppose squirrels move quick ! Loved the run animation really caught me off guard as i didn't expect it. Thats how a squirrel runs though, cool.
Thanks for playing! I've seen the squirrels in my backyard do some pretty crazy stunts, maybe the game is truer to life than it seems! o.O
This is a really awesome first game you got! The graphics were done really well especially the squirrel's idle animation. The platforming felt a bit wonky, but as the developer I'm sure you're kind of aware of this. There were times where I couldn't jump or would get stuck in the walls or would think I made a jump but fell through the platform. I think once you get the platforming feeling tight, you'll be on to some truly great stuff. Congrats on your first entry!
Thank you for playing! I had a lot of fun doing the animations, so I'm definitely going to try more of that for future games. Yes, sorry the platforms can be kind of wonky, I haven't figured out what causes that exactly, since behind the scenes all the collision boundaries look solid... In the meantime, if you do happen to get stuck, I made it so if you push R it will 'R'eset you back to the beginning position. Weird things would happen to me too, once I just jumped straight through a wall sideways!
This is something that helped me when I made my first platformer:
Basically there's a lot of hidden movement mechanics like coyote time we take for granted in a lot of platformers but when they're not there, it feels off. Apologies if none of this is new knowledge to you, but hopefully you can find some cool tricks to add to your next game from this!Thanks for sharing this video, I learned a lot! I hadn't considered a lot of these little quality of life improvements, but they make a lot of sense and I would love to implement them. The smaller jump for a shorter button press is a great idea! Ah the trailing dust particles... I thought about that at one point but decided to nix it to work on something else. So many great ideas!